GPU Crowd Simulation

نویسندگان

  • Jeremy Shopf
  • Christopher Oat
  • Joshua Barczak
چکیده

We present a GPU-friendly path-planning framework for largescale crowd simulation (Figure 1). This framework has been used to simulate 65,000 agents at real-time framerates on a single commodity GPU. By combining a continuum-based global path planner with a fine-grained avoidance model, we can perform expensive global planning at a coarse resolution and lower update rate while the local avoidance model takes care of avoiding other agents and nearby obstacles at a higher frequency. To our knowledge, this is the first massive crowd simulation performed entirely on a GPU.

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تاریخ انتشار 2008